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You are here: Home / “We actually had to face these problems in person”: How the world of Foreclosed was born from a real life identity crisis

“We actually had to face these problems in person”: How the world of Foreclosed was born from a real life identity crisis

· November 24, 2020 ·

Many great games are inspired by their developer’s own real life experiences. Miyamoto famously drew on his experiences of hiking around the Kyoto countryside to conjure up a sense of exploration and wonder in The Legend of Zelda. Nina Freeman wrote Cibele as a reflection on her own first romantic relationship developed online. Even Will Wright found satisfaction in rebuilding his home after the Oakland-Berkeley Firestorm of 1991, inspiring his creation of The Sims franchise. But not all memories, as we know, are good ones. Foreclosed, a game about a man robbed of his identity in a dystopian cyberpunk future, is also inspired by a real life event that its Antab Studio co-founders Lara Gianotti and Andrea Tabacco went through together, and though neither are eager to share the full details of what happened, it doesn’t sound like a particularly envious experience. ”It gave us the opportunity to think about the relationship between the legal identity of a person and the actual identity of the same person,” explains Gianotti, “because legal identity is like an artefact in a sort of way, but it actually defines you inside the society. So it’s of premium importance, but of course, you are not the bunch… Read full this story


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"We actually had to face these problems in person": How the world of Foreclosed was born from a real life identity crisis have 377 words, post on www.gamesradar.com at November 24, 2020. This is cached page on Game Breaking News. If you want remove this page, please contact us.

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