I’m trying hard to understand the logic of the camera movement shown in this video. For demonstration purposes, I have changed the FoV to a higher value in this video as this allows a larger view. What I have been able to establish so far: The player’s Y input rotates the chest. The camera is automatically positioned and rotated according to the chest rotation. However, this position / rotation is not linear, and I don’t understand in which way it moves / rotates instead. Is there a way to establish the camera movement / formula from what can be seen in this video?