Google made waves at GDC 2019 with its announcement of Stadia, the cloud-based platform that streams games from a remote data center to nearly any device–laptops, phones, tablets, PCs, Macs, Chromebooks, and TVs with Chromecast. All graphics processing is relegated to off-site hardware, meaning there’s little stress on your local hardware; all you need is a strong internet connection. It’s a technologically impressive concept that has come to fruition, and we were one of the first to experience what it’s like to play games on Stadia. Assassin’s Creed Odyssey and Doom (2016) were playable on the GDC show floor, and while they ran and looked great, I couldn’t help but notice one significant shortcoming.Keep in mind, my hands-on time was at the Google stations on the GDC show floor, so your mileage may vary. There are a lot variables at play in addition to the internet connection, and these are early playable builds under unknown conditions. Display response time is another factor that we couldn’t account for during the hands-on demo, and it’s an important spec to consider, especially for a PC-like experience–these were not gaming-grade monitors at the demo stations.Input lag was the worst offender during my time with… Read full this story
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