Remember the days when key technological innovations in gaming debuted on PC? The rise of multi-platform development and the arrival of PC technology in the current generation of consoles has witnessed a profound shift. Now, more than ever, PlayStation and Xbox technology defines the baseline of a visual experience, with upgrade vectors on PC somewhat limited – often coming down to resolution and frame-rate upgrades. However, the arrival of real-time ray tracing PC technology is a game-changer, and 4A Games’ Metro Exodus delivers one of the most exciting, forward-looking games we’ve seen for a long, long time. It’s a title that’s excellent on consoles, but presents a genuinely game-changing visual experience on the latest PC hardware.The game is fascinating on many levels. First of all, as we approach the tail-end of this console generation, it’s actually the first title built from the ground up for current-gen hardware from 4A Games – genuine pioneers in graphics technology. It also sees 4A transition from a traditional linear-style route through its games to a more open world style of gameplay, though the narrative element is much more defined, and missions can be approached in a much more Crysis-like way. Think of it more… Read full this story
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Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades have 330 words, post on www.eurogamer.net at February 17, 2019. This is cached page on Game Breaking News. If you want remove this page, please contact us.