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You are here: Home / Blog / Getting Started with Unity’s 2D Animation Package – Unity Blog

Getting Started with Unity’s 2D Animation Package – Unity Blog

November 2, 2018 unity3d Leave a Comment

Have you been looking for an easy way to create skeletal animation for your 2D sprites? We’re introducing our own 2D Animation package, which allows you to rig 2D sprites, paint bone weights, and create skeletal animation, all in-editor! On top of that, there is support for Inverse Kinematics as well. You can check the feature out right now – it’s been available as a package in preview since  2018.1. Read on to learn how to use it effectively in your projects right now. Getting the Package 2D Animation is currently shipped as a preview package, which means you can use Unity’s Package Manager to install it for your project. The Package Manager is accessible from Unity 2018.1 or higher. Make sure to also grab the 2D IK package if you are planning on using Inverse Kinematics too – they will be covered in a separate blog post, coming out later this month. Notes on Importing Assets In order to start animating, we’re going to need a couple of things: the first is, of course, the sprite that we wish to animate. It can be anything you want – a character, a monster, an object… you name it! There are a few things to keep in mind when importing your sprites for 2D Animation. First of all, there is currently no layer support. This means that if you wish your rig to use multiple disjointed sprite meshes, e.g. for arms and legs, you will need to space them out directly… [Read full story]




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