With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best practices for fast iteration and powerful storytelling workflows. Today we published a Film Sample Project on the Asset Store for users looking to get started using Unity for linear content such as cut-scenes for their games, short films, or other use cases. Mike Wuetherick is a Senior Producer on the Made with Unity team. His team has worked on a number of large cinematic projects over the past 2 years, including the Oats Studios ADAM Episode 2 & 3 shorts, and most recently the Baymax Dreams collaboration with Disney Television Animation. Introducing the Unity Film Sample Project This package contains an example Unity project preconfigured for anyone interested in creating linear content, such as short films or even an animated series. It uses layout tips from how projects like Adam 2: The Mirror and Baymax Dreams shorts were created, and also serves as a starting point for creating your own cinematic project in Unity. The project uses the new HD Scriptable Render Pipeline, Post Processing Stack V2, Timeline, Cinemachine and includes a number of additional editor utilities, custom timeline tracks, and other useful tools that we’ve built while working on linear productions with Unity. You can find the Film Sample Project on the Unity Asset Store. In order to get started with the Film Sample, you’re going to need a copy of Unity installed. This project was created… [Read full story]
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