I first met Ben Myres at PAX East 2017, when he spotted my press pass from across the hall, cut off my path, and quickly escorted me to the his single-monitor setup in one of those austere Indie Megabooth slots. That was the first time I played Semblance, which was then a thesis project Myres and his partner Cukia “Sugar” Kimani worked on together as students at South Africa’s University of Witwatersrand. You play as a magenta blob in a Seussian landscape who has the power to deform the geometry around you by jumping into it headfirst—like a Mario who didn’t live in a purely right-angled world. It brought to mind puzzle platformers like World of Goo and Fez. They were looking for a publisher to finance it.A year later I’m across the street from the LA Convention Center at Good Shepherd Entertainment’s E3 showcase, where a full version of Semblance is set up in a rickety wooden booth. Myers and Kimani had finally found their publisher, and were already planning for the treacherous path ahead in a crowded marketplace. This was a challenge that both inspired them and terrified them. Earlier that week, Myres made a wonderfully hammy pitch… Read full this story
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