Joseph Gordon-Levitt has answered criticisms of Ubisoft’s scheme to incorporate community creations into Beyond Good & Evil 2 – making it clear that artists will be paid for the work they contribute to the game. Ubisoft Montpellier wowed E3 with another dramatic and diverse trailer this year, featuring more space shenanigans and cockney monkey business. But another aspect of its appearance proved more controversial – a partnership with Gordon-Levitt’s community-sourced production company hitRECord. The idea is that fans can create art and music for inclusion in the game and, if Ubisoft Montpellier like it, the studio will find a place for that work in Beyond Good & Evil 2. The plan raised immediate concerns that artists wouldn’t be properly compensated, since Gordon-Levitt and the Montpellier team made no mention of payment during their time on-stage. Beyond Good & Evil 2 will be a freeform adventure, like the best sandbox games on PC. As it turns out, that was down to a cut made late in the day to the presentation, rather than any sinister intent. Gordon-Levitt says they “fucked that up”, and emphasised his company’s commitment to paying community artists fairly. It doesn’t sound like unused art will be paid for, which will not ease the concerns of some within the indie game community. Here’s that trailer again, stuffed with pirate spirit and just a sprinkling of Jade.