• Skip to primary navigation
  • Skip to content
  • Skip to primary sidebar

Game Breaking News

Update latest game news

  • About Us
  • Privacy Policy
  • Disclaimers
  • DMCA
  • Contact Us
  • Submit your story

You are here: Home / Blog / Creative Scripting for Timeline – Unity Blog

Creative Scripting for Timeline – Unity Blog

April 11, 2018 unity3d Leave a Comment

Timeline is a powerful tool for creating cutscenes and short movies. But there’s more to it! Let’s see how we can leverage Timeline to blend gameplay and storytelling, bringing our game to the next level. With the release of 2017.1, Unity added a new and powerful tool to its arsenal: Timeline. You have probably seen at this point how creators have leveraged Timeline to create incredible short movies, like Neil Blomkamp’s Adam Episode 2 and 3 or Unity’s own Book of the Dead, or to add storytelling to their games. This all sounds very exciting, but as a game developer, the question that I asked myself when I saw Timeline was: is it really just a linear sequencing tool? Can I only create cutscenes with it? Interrupt the gameplay, play a non-interactive sequence that advances the story, and resume gameplay? With this question in mind, I created a small demo to use Timeline in a creative way. I made a little Real-Time Strategy game, in which I used some custom Timeline tracks to achieve a couple of interesting effects. And I found the answer to my question (spoiler): with a little bit of scripting, Timeline can do so much more. Assets alert! If you want to look into the demo that I created while you read, it can be downloaded here. I called it “A Terrible Kingdom” since it uses the graphic assets of “A Mighty Kingdom”, the demo used in the keynote for Vision Summit 2017. But I remixed… [Read full story]




  • Postmortem: Mimimi's
  • Rendering in the fast lane: Real-time results for automotive – Unity Blog
  • Visualize that! Behind the scenes with Bolt for Visual Scripting – Unity Blog
  • Performance Benchmarking in Unity: How to Get Started – Unity Blog
  • Tiny Bubbles: Custom soap-foam physics in Unity – Unity Blog
  • Powering the Real-Time Revolution at SIGGRAPH – Unity Blog
  • Unity Hackweek 2018: Creating X together – Unity Blog
  • Faces of Unity: Sarah Stumbo – Unity Blog
  • Faces of Unity: Alex Lindman – Unity Blog
  • Faces of Unity: Andrew Maneri – Unity Blog

Blog, Community, English scripts in unity, editor script unity, timeline unity, unity scripting, timeline script, creative blog, scripting in unity, scripting unity, scripting for unity, scripts for unity, scripted blog, creative names for blogs, unity script

Reader Interactions

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *


Primary Sidebar

Categories

2 2K 3DS Aaafacebook Action Activision Blizzard Adventure All topics America and Android Bethesda Capcom Console/PC Culture Destiny Destiny 2 development EA Esports Featured Featured Articles Features Fortnite Free PC Games Galleries Games Game Trailers Gaming Gaming News Hardware Main Microsoft Mobile News Nintendo PC PlayStation 4 Podcasts Premature evaluation PS4 Reviews RockPaperShotgun Videos Xbox One

Recent Posts

  • Square Enix Releasing a Major Game in 2019
  • Sony Boss Hints at Multiplayer Exclusive Games in PlayStation’s ‘New Term’
  • Trump to nominate Jeffrey Rosen to replace Rod Rosenstein as deputy attorney general
  • Controlling a thrustered 2D space ship with angular rotation and max speed
  • Far Cry New Dawn Tops UK Charts; Crackdown 3 Relies on GamePass
  • mouseButton.y and mouseButton.x is -858993460 for every event except MouseButtonPressed
  • Overwatch League is back with a bang – but can it keep it up for 2019?
  • Technobabylon: Birthright is a 3D sequel to cyberpunk adventure Technobabylon
  • Cultist Simulator has sold over 100,000 copies
  • Vertices

Copyright © 2019 Game Breaking News. Power by Wordpress.