There’s a lot of work that goes into putting a game at any size out the door, but when that game is an Ubisoft open-world extravaganza, there’s an even larger set of tasks and consideration that have to be grappled with. At GDC 2018, Ubisoft senior producer Nouredine Abboud will be presenting a talk on this topic in the context of Tom Clancy’s Ghost Recon Wildlands, a game that took 5 years and 7 Ubisoft studios to produce. Since we at Gamasutra are regularly bowled over by the size and scope of Ubisoft’s larger titles, we invited Abboud onto the Gamasutra Twitch channel at 3PM EST today for a chat about his work as a producer on this project and others like it. If you’ve got questions about getting games out the door, you should join us in Twitch chat and ask your questions! And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables, and gameplay commentary.