Do you remember the excitement? It was like an air horn went off in the night. Games we only dreamed about suddenly looked like possibilities. A new point-and-click adventure game by Tim Schafer? A new Wasteland by Brian Fargo? An old-school role-playing game by Obsidian, a spaceship game by Chris Roberts? Honk! From everywhere came yesteryear’s finest names sifting for a share of the gold, and as the excruciating wait for new consoles scraped on, Kickstarter overflowed with opportunity. But when was the last time Kickstarter made headlines like that? When was the last time a video game raised multiple millions there? A couple of months ago, Kickstarter reached 10,000 games funded, a wonderful milestone. How far we’ve come since Steve Jenkins managed to convince 36 people to back his 12-bit adventure game High Strageness in August 2009. More than 10,000 games, nearly two-and-a-half million people and close to $170m. Staggering.But cracks are starting to appear. In 2016, video game pledges on Kickstarter were by a clear margin their lowest in five years – their lowest since the Kickstarter fairytale really began. Nearly $18m compared to more than $43m the year before, according to numbers supplied to me by Kickstarter…. Read full this story
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