The second half of Double Fine’s adventure offers more puzzles, lots of repetition and a muddled conclusion. Editor’s note: Broken Age’s second and final act is out this week. We reviewed the first act of Tim Schafer and Double Fine’s return to adventure games early last year, and found it attractive but a little hollow. “Fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down,” Dan Whitehead said in his review. Today, Dan returns to the second act to see what’s changed. Be warned – spoilers and discussion for act one lay below. It may not be the longest delay in gaming, but a 16-month cliffhanger is still a tough burden to drop on your players, even more so when the cliffhanger in question comes at a critical juncture in a narrative adventure. Such is the hurdle Double Fine has set itself with its fractured – or, yes, broken – development of Broken Age. Back in January 2014, we left parallel heroes Vella and Shay as their storylines finally converged. Shay, raised alone in a stiflingly risk-free environment aboard a spaceship, had… Read full this story
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