As we know, Sir Alexander Fleming did not, as legend would have it, get the idea for penicillin there and then while looking at the mold on a piece of cheese. Each invention is based on innovations brought by creative ideas, so is mobile game. Owing to the remarkable development in mobile games, cell phone users everywhere are feeling new wants and are being exposed to new technologies and ideas, while designers are often forced to introduce further innovations for the reasons given above.
One application of creative thinking that designers use is the development of new mobile games emerging one after another. For instance, as a representation of action games, “James born to kill” found favor in players’ eyes once released, while “Ghostly Poker”, standing for cards games, captured cellular phone users’ attention. Absolutely, innovation is supposed to be the crux to make a breakthrough.
For lack of easier and smoother operations, compared with new games, some previous games may not attract players any more. Consequently, development companies rack their brains to find “new gold in the old”. Many old and tarnished games still hold magic for players. Usually, simply reviving, reformulating and repositioning an old game can give the company a successful “new product”. “Super Mario” set an excellent example that serialized new games revived the old ones by playing on the nostalgia, and of course by the fresher appearance and operations. Reviving seems to be another application of innovation.
Innovation is like soccer; even the best players miss the goal and have their shots blocked much more frequently than they score. The key is that the players who score most are the ones who take the most shots at goal, and so it goes with innovation in any field of activity. Much more attempts and trials are needed to develop a new batch of mobile games before their launch. The success of a mobile game does not come merely in blinding flashes or as the result of dramatic accidents. Most of us cannot image how arduous the process is to develop any of them.
From what has been discussed above, we may safely draw the conclusion that innovation is indeed an essential of developing mobile games. We may also harbor an optimistic view that there will definitely be an increasing number of new games appearing in our good graces.
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